
Ronojoy Mitra
I’m a Producer and Developer working with Video Games currently based in New York
I’m a producer with 2.5+ years of experience managing both internal teams and external stakeholders in games and tech with multiple shipped titles.
I was born in Goa, India and grew up in Bangalore, India. I moved to New York to continue working in Games.
Check out my resume here.

Portfolio Highlights

Professional Work
About:
Insecure: The Come Up Game takes the television world of Issa Dee and her friends from the hit HBO show Insecure. Hustle, heart and hype are your tools to build your new life in Los Angeles. Featuring an addictive rap word game that allows players to take the pen from Issa to create their own rhymes in front of the mirror and share them with friends.
Details:
Genre: Life Simulator, Rapping game
Engine: Unity
Platform: App Store, Google Play
Role: Unity Developer Intern, Engineering Production Intern
Role:
I started working at Glow Up Games in January of 2021. I worked initially as a Unity Developer intern before transitioning into the Engineering Production intern role.

2. Projects
About:
It's the summer of 1983, The Flatiron Building, New York City. Your father just got you an internship at his friends company, Consumer Enterprises Limited. You're excited for your first day and Paul, the CEO calls you into his office.
Details:
Genre: Walking Sim/Adventure Game
Engine: Unity
Team: Solo
Time Frame: Part time for 6 Weeks
Controls: WASD movement, E for interaction
Inspiration
This was a stupid joke about generic corporate offices that came to me when I was eating lunch one day and so I spent ~6 weeks making this.
About:
It’s 1853 in New York City, After his Jenny Lind concert series, American Showman P.T Barnum is looking for his next big attraction. He comes by a ‘slime’ in a small town in Iowa and hires it on the spot as his next hit attraction. Now with the eyes of the world upon him, Barnum is all set to reveal his newest headliner, a real life Slime.
Details:
Genre: Typing Game
Engine: Unity
Team: 4 people
Role: Producer, Writer, 3D Generalist, Developer
Time Frame: Part time for 4 Weeks
Controls: Every key on the keyboard
Inspiration
We set out to make a mechanic heavy minigame focused game, inspired by games that utilize the entire keyboard for interaction.