Ronojoy Mitra

Resume

I’m a Producer and Developer working with Video Games currently based in New York

I’m a producer with 2.5+ years of experience managing both internal teams and external stakeholders in games and tech with multiple shipped titles.

I was born in Goa, India and grew up in Bangalore, India. I moved to New York to continue working in Games.

Check out my resume here.

Portfolio Highlights

  1. Professional Work

 

About:

Insecure: The Come Up Game takes the television world of Issa Dee and her friends from the hit HBO show Insecure. Hustle, heart and hype are your tools to build your new life in Los Angeles. Featuring an addictive rap word game that allows players to take the pen from Issa to create their own rhymes in front of the mirror and share them with friends.

Details:

Genre: Life Simulator, Rapping game

Engine: Unity

Platform: App Store, Google Play

Role: Unity Developer Intern, Engineering Production Intern

 

Role:

I started working at Glow Up Games in January of 2021. I worked initially as a Unity Developer intern before transitioning into the Engineering Production intern role.

 

2. Projects

 

About:

It's the summer of 1983, The Flatiron Building, New York City. Your father just got you an internship at his friends company, Consumer Enterprises Limited. You're excited for your first day and Paul, the CEO calls you into his office.

 

Details:

Genre: Walking Sim/Adventure Game

Engine: Unity

Team: Solo

Time Frame: Part time for 6 Weeks

Controls: WASD movement, E for interaction

 

Inspiration

This was a stupid joke about generic corporate offices that came to me when I was eating lunch one day and so I spent ~6 weeks making this.

 
 

About:

It’s 1853 in New York City, After his Jenny Lind concert series, American Showman P.T Barnum is looking for his next big attraction. He comes by a ‘slime’ in a small town in Iowa and hires it on the spot as his next hit attraction. Now with the eyes of the world upon him, Barnum is all set to reveal his newest headliner, a real life Slime.

 

Details:

Genre: Typing Game

Engine: Unity

Team: 4 people

Role: Producer, Writer, 3D Generalist, Developer

Time Frame: Part time for 4 Weeks

Controls: Every key on the keyboard

 

Inspiration

We set out to make a mechanic heavy minigame focused game, inspired by games that utilize the entire keyboard for interaction.